A stance is an extraordinary ability unless otherwise stated in the stance description. All the stances you know are available to you at all times, and you can change the stance you are currently using as a swift action. Unlike maneuvers, stances are not expended, and you do not have to ready them. At 4th, 10th, and 16th level, you can choose additional stances. Stances Known: You begin play with knowledge of one 1stlevel stance from any discipline open to warblades. You can swap only a single maneuver at any given level. For example, upon reaching 10th level, you could trade in a single 1st-, 2nd-, 3rd- or 4th-level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite of the new maneuver. The old maneuver with a maneuver of the same level. You can choose a new maneuver of any level you like, as long as you observe your restriction on the highest-level maneuvers you know you need not replace In effect, you lose the old maneuver in exchange for the new one. Upon reaching 4th level, and at every even-numbered warblade level after that (6th, 8th, 10th, and so on), you can choose to learn a new maneuver in place of one you already know. See details on Blade Magic or the bottom of this page. You must meet a maneuver’s prerequisite to learn it. You learn additional maneuvers at higher levels, as shown on the above table. Your maneuvers are not affected by spell resistance, and you do not provoke attacks of opportunity when you initiate one. A maneuver usable by warblades is considered an extraordinary ability unless otherwise noted in its description. Once you know a maneuver, you can use it. The disciplines available to you are Diamond Mind, Iron Heart, Stone Dragon, Tiger Claw,and White Raven. Maneuvers: You begin your career with knowledge of three martial maneuvers. Weapon and Armor Proficiency: You are proficient with simple and martial melee weapons (including those that can be used as thrown weapons), light and medium armor, and all shields except tower shields. Battle clarity (Reflex saves), weapon aptitude
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